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Insyde
September 2006

Interactive installation for Airside. A kind of Lemon Jelly-ish chillout room, it is a reactive, animated onscreen magic forest inside a huge wooden crate, with typically quirky characters, music and sound effects triggered by visitors as they walk around inside.


I wired up the MIDI hardware and built the basic software engine in Max/MSP alongside Guy Moorhouse (Flash programming) and Kwok Fung Lam (animation), with character design and direction from the rest of the Airside crew. The music and sound effects were composed by Fred Deakin (one half of Lemon Jelly and Airside head boy).

The installation uses basic infra-red sensors to trigger sound and visuals: as people 'step into the light' (indicated by visuals projected on to the floor), the musical score evolves, various effects and loops come in and out, and onscreen animals start to sing and dance about (I used the excellent Flashserver external to get Max/MSP to talk to Flash).


The view from the Walker Gallery


Little creatures live inside peepholes


The view from the entrance


IR sensors above the floor, projections below


Stepping into the light brings the forest alive


Move around and they follow you, jumping out of holes


These guys run away if you go near them

 Airside movies:



promo (12.4mb) and short making-of (29.3mb)



Building the prototype in Max/MSP


Testing the sensors overhead


Setting up the back projection screen




The screen finally fitted


Wiring up the ceiling sensors


Insyde was commissioned as part of the 2006 Liverpool Biennial and was on exhibit at the Walker Gallery from September 2006 until February 2007.

Read the press release here.


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